LGR – Cities: Skylines Campus Review

LGR – Cities: Skylines Campus Review


[jazzy music] [floppy drive sound] – [LGR] Greetings and welcome to another LGR “Cities: Skylines” pack review thing! And this time around, it’s Campus, the eighth expansion pack
for “Cities: Skylines!” And despite when I’m uploading
this, it was, in fact, released back on May 21st, 2019, for the PC version of the game, at least, at a retail price of $12.99. Though it’s worth noting
that I didn’t pay for that because Paradox just
e-mailed me a review code some time ago, and it’s like, “Oh, okay.” No stipulations or expectations attached, just a review code, so
here I am, reviewing it. And yes, it took me a little longer than I’d initially hoped,
due to a few things. Mainly, an unexpected week-long
trip, but also ’cause, I gotta be honest, it
didn’t excite me very much. I mean, I like the idea of
an educational expansion for this particular game, and I don’t hate it or anything, at all. It’s a fine pack! But after looking at the feature list and seeing the trailers and just kind of reading
about how it works, it feels a lot like déjà vu, like I’ve already covered this pack. And the biggest reason for that is because this is the third time
that they’ve used the whole “Paintable Districts” idea, first seen in the Park Life pack and more recently seen
in the Industries pack. Heh-heh, and just as an aside, I find it personally
amusing that “Skylines” gets a university pack
before “The Sims 4” does, but I digress. That’s another topic entirely I’m sure we’ll address in the future. So yeah, just like Park
Life and Industries, Campus is not a pack that
really overhauls the game, so to speak, but rather adds
an additional couple layers of complexity and micromanagement. And as you would expect, that mostly takes the form
of educational institutions, colleges, universities, and libraries, and all that kind of stuff. So that means you no longer have to rely only on generic zones or buildings for your educational needs. Now, you lay down campus districts, either on their own or overlapping other areas
that you already have, same exact way that you did with parks and industrial districts
in the past couple packs. And each of these educational districts will come with their
own individual policies and specializations, and can be leveled up through five levels. In other words, yeah,
like I’ve been saying, it’s Park Life and
Industries all over again, with a fresh educational skin. And you know what? I get it. I’ve praised those two packs, and this one is worthy of praise as well. I mean, Colossal Order has a
solid enough framework here, so why not maximize the potential? But that’s just the broad overview, so let’s go over a few specifics of what exactly you get in campus areas. And that starts with the placing down of the areas themselves. Just painting it on top of
the map wherever you like, and then choosing a specialization with any one of three types of campuses, a trade school, a liberal
arts college, or a university. Each one with their own visual aesthetic, and each of these three also
have three unique faculties, with the trade school
offering the Police Academy, the School of Tourism and Travel, and the School of Engineering. Then the liberal arts
college faculties being the School of Education, a
School of Environment Studies, and a School of Economics. And, lastly, the
university faculties being the School of Law, School of Medicine, and School of Science. Now, as for playing and
earning all these items, it’s the same basic process
as the last two packs. You place an administration building somewhere within your district, and you place down some
level one buildings and slowly start gaining
reputation and students. And you customize your policies and choose whether or not
to charge any tuition, and, eventually, you level up so
you can unlock even more stuff, up to the prestigious level five. The one thing that is different here is that campuses can actually
lose reputation and level down if you don’t meet and
maintain the requirements for your specific level of each zone, adding some incentive to
keep checking in on things, instead of maxing everything
out in short order and letting it exist in
the background for eternity like you could with Park Life
and Industries, to a degree. And on top of that, these educational areas are not evaluated in the same way either. Campuses function on an academic year, and that is 40 weeks long. With a trio of requirements
to balance, meet and maintain, yeah, that definitely
adds a bit more complexity to the whole situation. I like that. And, of course, all of this serves the expected overarching purpose of increasing the attractiveness
of your cities overall, as well as bringing in exchange students, which is this pack’s version of tourists. And they work alongside the
existing tourism feature and actually show up in the same menu. But these people will, of
course, pile into your campuses, instead of tourist traps. I mean, they might do that
too, but mostly campuses. And it doesn’t stop there. You also have varsity sports that have been added to this pack. You got basketball and baseball, swimming, track and field, and American football. And there’s another layer of customization for these varsity sports teams, as well. You can change around the
mascots and the jerseys and the ticket prices and
the color and the coaches and add things like cheerleading budgets and all sorts of stuff, just to try to get as
many people as possible to come to your cities just
to watch these sports teams. Of course, there are also
a host of new policies, of things that are citywide and apply just to individual areas. So you can apply ordinances for things like free food for students and book fairs in the city, and you can sponsor academic works. Now that last one’s kind of interesting. The academic works, they’re
the end product of research, and this happens every
single academic year. And depending on how
much, really just money, that you put into it,
the outcome is affected, and you can provide
things like tax dollars and signing research
grants and hiring staff, and adding certain campus buildings to increase the odds of this happening. But once you do, you get
some cool one-off works that you can display and, you know, show off and make people
like your city even better, and put them in the new
museums, for instance, which can be built either
inside or outside campuses. Though they are unlocked by
maxing out each type of campus. There are also academic
libraries and public libraries, the latter of which added in a free patch that launched with Campus. Not just libraries, there’s
also bus customization and classic yellow school buses. The citizens now have job titles, they’ve rebalanced the education
system overall, citywide. And there’s also a super useful
policy called Industry 4.0. Now this is something that really could’ve been awesome
to have in the Industries pack, but it’s here now, so whatever! And this actually takes
normal citywide zoned industry into the future with automation, making use of highly skilled workers, in addition to the lesser skilled folks that were normally working
in the normal zones. And, of course, there’s some
other miscellaneous things, like new radio stations and
some other little policies and buildings and such that are unique to each
individual type of campus. But, you know, it all serves
the same basic purpose. That is really diving
into the nitty gritty of making your city work for
you in the way that you want, with the type of resources that you want. And, you know, you gotta
be into this type of thing, just like with the last couple packs. And again, I wanna say that
this is not a bad pack! I like Campus about the same
as Park Life and Industries. It’s just that, after three of these packs that follow the same kind of formula, it’s starting to feel like
treading water to me — just a bit! It’s not stale yet. It’s one of those things I start to get a little concerned about in the back of my mind, and that’s all. I fully admit, that’s just
my own experiences talking, reviewing all these
simulation game expansions over the years. But yeah, no, as it is now, this is another thoroughly decent pack that adds some interesting
stuff to “Cities: Skylines,” making an already highly
enjoyable game even more enjoyable for a pretty decent price, indeed. But I still hope that Colossal Order shakes things up a little bit
more for pack number nine, whenever that arrives,
and whatever that may be. [jazz plays all jazzily] And if you enjoyed this look at this “Cities: Skylines” pack, then cool, I’ve covered a bunch of ’em, well, all of them in the past, and I’ll continue to
cover them in the future. So stick around, if you’d like, or check out some of the other LGR things that I do every week. And, as always, thank you
very much for watching.

100 Replies to “LGR – Cities: Skylines Campus Review

  1. This DLC feels very lazy and the buildings out of scale. Also very US centric. Many universities around the world don't run on "campuses". Students just live somewhere in the city, university buildings are in different places and none really cares about university sport teams in Europe.
    Instead of a DLC like this, I'd really like to see a few gameplay changes, like how cargo works or how buildings grow (the "just add services and that's it" isn't a challenge).

  2. This looks kind of cool, actually. As a SimCity kid I find this fascinating to play! Building your bustling metropolis and managing it is a wonderful pastime. I always just enjoyed watching little Sim-cars drive around the roads.
    Simple pleasures.

  3. Gonna give Cities Skylines a miss until they add an xpac that doesn't just add more shit to micromanage. It's nice to have depth but not like this, not in the same way as the last two xpacs.
    The base game bores me so much now, I need something expansive, not formulaic and somewhat dull.

  4. I know the switch edition is missing a lot, but is there any chance of it getting this (or others)?

  5. These expansions make me want to play it and then I realize I kinda suck at the game :/ you should do a review on Parkitect as I think you'd enjoy that game

  6. An unexpected week long trip sure sounds intense, you must have accidentally had acid pumped into your water mains. Now worries, it happens to the best of us 😛

  7. Have they given us a 100% flat map yet? I'm sick of ironing out my maps every time i want to build a city. We need 4 or 5 perfectly flat maps added. With the exception of rivers and coast lines, of course.

  8. Ahh… at least there's an engineering school unlike The Sims. Makes me happier as an engineering graduate. Man, I miss my laptop already. Can't be an engineer without three things complete: calculator, a table and a laptop.

  9. Hey! I'm sorry I'm posting something unreleated here but if there's someone that can help me figure out the name of a certain game is you and your fans! It was an old MS-DOS game that looked pretty similar to the first Lode Runner and Janitor Joe but with the difference that you had to pick the ladder fragments at the corner of the screen in order to build up a ladder and reach items to move to next level. There were enemies that I think followed you up the ladder but I don't quite remember.

    If any of you know the name of the game I'm talking about I will be forever in your debt since it's been around my head for months! Thanks in advance <3

  10. Another Cities Skyline pack, another LGR review – feels like treading water 😉
    I'm in total agreement about not being excited. I'm only missing 2 packs now and I might get them if they are on sale, but I think I'm just going to continue to play with what I have. I appreciate the commitment from the developers but if I was new getting into this game I would take one look at the cost and run. Steam has a collection that doesn't include this pack currently listed for $155. When I buy a game I like to have all the content, and $155 is way too much (even though I have paid most of that myself, just in bits)
    When they eventually decide to bring out C:S 2 whats going to be included? is it going to start out the same, and I'm going to have buy all the packs again? because if so you can count me out. They will need a real good hook which I really hope they do "Maybe Mega cities and extra terrestrial environments".
    I'm not a huge fan of SimCity (original played on PC) but SC 2000 I really enjoyed (even though I bought it for the Amiga and was extremely disappointed because of a bad port it was so slow. I emulated a Mac and through that I played the Mac version which ran better on the same hardware, go figure) I skipped SC 3000 meh! And SC 4 was great, as for SimCity "new" I like it and got it on sale but it wasn't enough for continued play.

  11. Skylines is a great game, its Good it had some DLC. But it starts to be come a cashgrab-game just like The sims.

  12. I have about 2k hours in to CS. I quit buying DLC/playing the game after Park Life. It's time for CS2.

  13. I would like to see a more in-depth simulation of policing, crime and crisis management from a human risks rather than a natural disasters perspective. Intelligence agencies uncovering the organised criminal underground, terrorist plots or hacker groups. Critical infrastructure protection and security management. Swat teams raiding locations. Police car intercept chases. Riots and riot police with crowd control and agent-based modelling. Terrorist attacks and organized crimes (bombs, hijackings, hostage takeovers, robberies). Generally, I think the developers should focus more on creating more complex organisational problems for one to manage. Ideally, I would like a more gritty city simulation experience looking at managing social conflict and insecurity in megacities. It would be awesome to manage various doctrines, policies, equipment, staffing levels and critical infrastructure locations or investing in their structural hardening and watch events unfold at random based on the local self-organising interactions of multiple agents (gangs, groups, state units etc) within a megacity that you manage indirectly through strategic policymaking.

  14. It can't be an accurate university or gambling casino simulation–without a ring of abject poverty around the upscale area, because money always flows uphill.

  15. Tbo I have stopped playing Cities Skylines. Dont get me wrong its fantastic. But I think its starting to become hard to keep up and a little repetitive. It would be good if they did a cities 2 that included all the great add ons streamlined in and removed some of the legacy stuff that doesn't fir anymore or has been superseded.

  16. Not into these types of games. However will watch and listen to LGR talk about them all day.

  17. What the developer didn't tell you is that you also have to buy $1000 in textbooks every year that you'll never use in order to play the game.

  18. Thank you so much for all the Skylines reviews! They’ve been super helpful for me deciding which things to buy. Luckily with this series, there’s not really been any stinkers.

  19. Traffic DLC?

    -More roads like 5 Lane roads or roads that can support trees bike lanes and parking all at once.

    -Overhaul traffic and make the AI a bit smarter. Make it where the could do U-Turns or wait to turn until cars stop coming. Cars move to the side or stop when emergency vehicles are approaching.

    -Add signs like no u-turns or yield near schools. Add street signs and no parking or add red curbs.

    -Accidents and just inconveniences. Car accident maybe a very slim chance a semi tipped over. A tree fell down on the road or the lights are not working.

    -New lights like traffic lights that have the regular three but with the turn left light too. Lights that you can change the length of how long the lights are green before it changes to red.

    These are the basics I think and there should be more that I can't think of right now. I live in Los Angeles and I am basing these ideas on the stuff I see on the road.

  20. Thanks for your viddy about the nitty gritty of running your city 🙂 Hopefully they don't start sittin' pretty and release a pack that's really shitty…

  21. I would love some type of city life update: actual crimes being committed as seen in SimCity 4 and SC 2013, car accidents, etc.
    I think a politics or civic update would be interesting as well. All other notable city-building games functioned off of mayoral approval. This game doesn't. It would be interesting to see achievements and advances to how you govern your city. Local politics creates different scenarios, people actually have different mindsets based on where they live. Rallies, protests, demonstrations, etc.

  22. Big Question!! If I get all DLC for Cities Skylines, ps4, do they all combine together after buying the base game or are they their own packs and do they carry over one another?

  23. They might have released an education pack before the Sims 4 but their packs are about as uninspiring and almost as overdone as the Sims 4 packs. Tone it down folks.

  24. I wish they add something revolutionary like it was in transportation. Maybe, city politics expansion pack or mafia expansion pack.

  25. Will you be doing an island living review for sims 4. Lol I base if I should buy things or not solely from your reviews?

  26. The hundred-thousand expansion makes Cities Skylines feel like The Sims or some EA game. It's no Train Simulator but still it's starting to feel more like an "Expansion Simulator" game

  27. ima rank the dlcs.

    1. After Dark
    2. Mass Transit
    3. Green Cities
    4. Campus
    5. Industries
    6. Natural Disasters
    7. Snowfall
    8. Parklife

  28. Even though it is very derivative of the previous 2 expansions, Campus actually does do one or two things better than those two. One of my biggest complaints with both Parklife and Industries is that legacy parks ploppables and legacy zonable industries weren't really forward-compatible with the respective expansion. It was one of the key points in a video critique I recently made for Skylines expansions:
    https://www.youtube.com/watch?v=_iHJ8amhe9c

    You couldn't place legacy park ploppables along paths in Parklife park areas, nor did legacy zonable industry produce or process any resources for the Industries areas. IMO, it basically made those legacy contents obsolete, except in rare edge cases where maybe you needed to place some in a location that wasn't big enough for a full area.

    Campus mostly avoids this problem. The university areas take in exchange students, which may prevent local students from attending university. Even if there's plenty of capacity left, I've noticed that many citizens simply don't go to the university. I'm not sure if this is a function of tuition being too high, or the non-attending students being out of the range of the university area's service area, or something else entirely, or some combination. In any case, from my experience with the exp so far, the university areas do not serve all your city's eligible students. This leaves the legacy university ploppables with a very defined and valuable role of acting like "community colleges" that explicitly service local students who can't (or don't want to) attend the bigger university areas.

    I just wish that the Match Day soccer stadiums could be converted into varsity sports… 🙁

  29. Sim City 2013:

    Pros=More Challenging to play with, very good soundtrack, vasty lively atmosphere, good expansion pack, superior sound effects

    Cons=To little space to build, limited customisation, only one expansion set, very bad AI pathfinding(traffic jam is a problem)

    Cities Skylines:

    Pros=Very customisable(allows you to build your dream city), better graphics, gigantic space to build, better AI pathfinding, lots of modding content, more expansion packs

    Cons=Slightly worst expansion packs, very dull atmosphere, very boring music, sometimes to easy to play(unless you're going for entirely green city)

    In the nutshell, Cities Skyline is good for unleashing creativity and fulfilling desires to construct the dream city as I wanted to do so. Sim Cities 2013 is good for challenging your management abilities and experiencing the lively atmosphere.

  30. I would prefer that they Overhauled the audio system in the game, it's a dumpsterfire. Come on, we are in 2019, at the peak of 11.2, not in 1992 with stereo.

  31. HOLY CRAP finaly a real reason to change my aspect ratio to 4k. this is the only normal video ive come across that was 4k 60fps. THANK YOU for making the rest of the content creators look like scrubs 🙂

  32. Honestly… I hope to see in C:S someday a mix between this idea of "paintabe districts" with airport-seaport zoning (SC2K), idea that is in execution by a lot of modders of the game. That would be awesome!

  33. School of Economics was NOT included in Trade specialization, but on Liberal Arts!?! Very logical, CO! And when it comes to (some) of those buildings. When you blopped that Liberal Arts Administration Building in place: It appears to have two storeys (+maybe attic?). But when you compare it to normal appartment buildings opposite side of the road, every store of those must ve at least 3 normal building store high tall!? Is that building just scaled on Blender (or whatever) to that size?

    ”Skyline of Angry Clashes”!? Ok! I got it! 😀

  34. This review makes me more excited to incorporate these into my cities – while also making me more angry about industries. Parks was clearly well done & comprehensive as this one appears to be but damn, only 3 industrial sectors in that pack – and all three were already in the base game! Sh*t, I woulda been happy of they just added fishing/seafaring stuff in that pack…. Ooooh hopefully that they in a Oceanside/sea-life game pack

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